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AI Insights · Timothy · July 2024

Top 5 3D Anime Games on Android in Switzerland, Q2 2024

In Q2 2024, the top 5 3D anime games on the Android platform in Switzerland showed varied trends in downloads, revenue, and active users, with some games experiencing significant growth.

Top 5 3D Anime Games on Android in Switzerland, Q2 2024

The second quarter of 2024 witnessed notable performances from the top 5 3D anime games on the Android platform in Switzerland. Here’s a closer look at the trends in downloads, revenue, and weekly active users for each game, based on data from Sensor Tower.

Solo Leveling:Arise by Netmarble, released in early May, saw a promising start. Weekly revenue peaked at around $41K in mid-May but gradually declined to approximately $12K by the end of June. Downloads followed a similar trend, starting strong with 4.9K in the first week of May and dropping to 185 by the end of June. However, weekly active users showed a steady increase, starting from 4.7K and rising to 6.4K.

AFK Journey from FARLIGHT showed a steady decline in weekly revenue, starting at $34K in early April and ending at around $13K in late June. Downloads also decreased from 1.7K in early April to 130 by the end of June. Weekly active users followed a downward trend, dropping from 2.4K at the beginning of April to 699 by the end of June.

Wuthering Waves, released in mid-May by HK KURO GAMES LIMITED, experienced fluctuating revenue, peaking at $28K in early June before falling to approximately $10K by the end of the month. Downloads started at 1.8K and dropped to 298 by the end of June. Weekly active users showed some growth, starting at 1.7K and peaking at 2K before settling at 1.7K.

Genshin Impact from COGNOSPHERE PTE. LTD. demonstrated consistent performance. Revenue varied, with a notable peak at $39K in late April and another rise to $19K by the end of June. Downloads remained relatively steady, averaging around 300 per week. Weekly active users hovered around the 10K mark, with slight fluctuations but no significant drops.

Hero Clash: Playtime Go by Glaciers Game showed stable weekly revenue, averaging around $2K, with a peak of $2.6K in late June. Downloads were relatively low, peaking at 549 in mid-April and dropping to 93 by the end of June. Weekly active users remained stable, averaging around 8K, with a notable peak at 9.3K in late April.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024