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In the second quarter of 2024, the top boat games on the Android platform in France exhibited diverse performance trends in terms of downloads, revenue, and weekly active users. Here is a closer look at the performance of these games, based on data from Sensor Tower.
My Cruise from Focus apps saw a varied revenue trend, peaking at around $814 in mid-April before gradually declining to approximately $445 by the end of June. Downloads fluctuated between 5.4K and 3.5K, with a notable dip in early June. Weekly active users, however, showed consistent growth, rising from 28K at the beginning of April to nearly 41K by the end of June.
Ship Simulator: Boat Game by Azur Interactive Games Limited experienced a modest revenue stream, peaking at $59 in late April. Downloads initially surged, reaching over 4K mid-April, but saw a significant decline to just under 400 by the end of June. Weekly active users followed a similar pattern, starting at 9.7K and peaking at 14.2K in late June before dropping to around 12K.
Submarine Jump! from Kwalee Ltd recorded minimal revenue with only sporadic peaks of $6 in early May. Downloads steadily declined from 1.2K in early April to just 219 by early June. Weekly active users also saw a sharp decrease from 3K to under 300 during the same period.
Battle of Warships: Online by MobileGDC experienced relatively stable revenue, with notable peaks of $188 in late May and $162 in mid-June. Downloads remained consistent, hovering around 600 per week. Weekly active users saw minor fluctuations, maintaining a range between 1.7K and 1.9K throughout the quarter.
Flippy Race from Ketchapp had negligible revenue with only a few spikes, such as $6 in late May. Downloads were stable but low, ranging from 602 to 256 weekly. Weekly active users also showed a declining trend, starting at 4.5K and ending at around 3.1K by the end of June.
These insights are based on Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.