2026 State of Mobile is Live!

In the competitive ring of Android boxing games, the second quarter of 2024 has delivered some interesting user engagement and download numbers. Here's a look at how five popular boxing games have fared during this period, with data sourced from Sensor Tower.
Punchy Race: Run & Fight Game saw a noticeable spike in downloads, peaking at 8.78M in mid-June before dropping to 4.53M by the quarter's end. Weekly active users followed a similar trend, hitting a high of 19.71M and then settling at 16.18M.
I, The One — Fun Fighting Game experienced fluctuating download numbers, starting at 5.05M and dipping to a low of 2.02M in late April, but rebounded to 3.53M towards the quarter's close. Weekly active users saw a decline from 13.12M to 8.85M by the end of Q2.
Arm Wrestling Master started strong with downloads at 7.12M but saw a decrease to 1.10M in late May, followed by a slight recovery to 3.22M. The weekly active users mirrored this pattern, with an initial 19.02M dropping to 8.92M, then slightly increasing to 12.67M.
EA SPORTS™ UFC® Mobile 2 maintained a relatively stable download count, starting at 1.89M and ending the quarter at 1.61M. Its weekly active users began at 2.28M, peaked at 2.99M in mid-June, and then decreased to 2.14M.
Real Boxing 2 showed consistent download activity, hovering around the 1M mark throughout the quarter, with a peak at 1.62M in mid-May. Weekly active users saw a high of 2.60M in the same period but ended the quarter slightly lower at 1.63M. Notably, Real Boxing 2 did generate some revenue, albeit a modest 45 USD across the quarter.
For more detailed insights into the performance of these and other mobile applications, Sensor Tower's comprehensive data offers an in-depth look at the trends shaping the market.