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AI Insights · Timothy · July 2024

Top 5 City Building Games on Android in Mexico in Q2 2024

Discover the performance trends of the top 5 city building games on Android in Mexico during Q2 2024, based on Sensor Tower data.

Top 5 City Building Games on Android in Mexico in Q2 2024

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In Q2 2024, the top 5 city building games on Android in Mexico showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.

Isekai:Slow Life experienced a decline in downloads, starting from 18.2K in early April and dropping to 10.3K by the end of June. Revenue for the game from Mars-Games also saw a downward trend, with weekly earnings peaking at $11.2K on April 1 and falling to around $7.5K by June 24. Despite these declines, weekly active users remained relatively stable, fluctuating around 36.8K to 48.9K throughout the quarter.

Puzzles & Chaos: Frozen Castle from 37GAMES showed a significant increase in both downloads and revenue. Downloads surged from 3.6K in early April to 10.3K by the end of June. Revenue followed a similar upward trajectory, starting at $1.1K and reaching $2.9K in the same period. The game’s weekly active users also saw a substantial rise, growing from 14.2K to 32K over the quarter.

The Simpsons™: Tapped Out by Electronic Arts had stable downloads ranging between 4.8K and 7.5K. Revenue was relatively consistent, hovering around the $1K mark, with a peak of $1.5K in early June. Weekly active users remained strong, maintaining figures between 48K and 52K throughout the quarter.

States Builder: Trade Empire from SayGames Ltd saw a significant drop in downloads, from 5.5K in early April to just over 2K by the end of June. Revenue remained minimal, peaking at $31 during the week of April 15. Weekly active users also showed a decline, starting at 7.2K and ending at 6.6K.

State Connect: Traffic Control by CASUAL AZUR GAMES had fluctuating download numbers, peaking at 5.7K in April and falling to 2.3K in early June before rising again to 4K by the end of the month. Revenue remained low, with a few minor peaks, the highest being $107 in mid-May. The game’s weekly active users saw growth, starting at 7.3K and reaching 10.2K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024