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In the second quarter of 2024, the top 5 hypercasual games on the Android platform in the United States demonstrated notable trends in downloads, revenue, and weekly active users. Here's an overview of their performance based on data from Sensor Tower.
Block Blast! from Hungry Studio saw a consistent upward trend in downloads, starting from around 101K in early April and reaching nearly 169K by the end of June. Weekly active users also followed a positive trajectory, increasing from approximately 629K to around 682K over the quarter.
Pizza Ready! by Supercent, Inc. experienced fluctuating download numbers, peaking at about 200K in early April and ending the quarter with around 108K downloads. The game's weekly revenue varied, starting at around $13.8K and stabilizing near $10.4K by late June. Weekly active users showed a resurgence from approximately 401K to about 398K.
Snake Clash!, another title from Supercent, Inc., had a gradual increase in downloads, starting from around 71K and reaching up to 126K by mid-June before settling at approximately 108K. Revenue showed a steady trend, ranging from $1.7K to $2.2K. Weekly active users surged from nearly 298K to over 506K throughout the quarter.
Wood Screw Puzzle by Zego Studio saw a significant spike in downloads, peaking at around 187K in late April before normalizing to approximately 60K by the end of June. Revenue peaked at around $42K in early May before decreasing to approximately $28K. Weekly active users also saw a substantial increase, growing from about 158K to over 408K.
Lastly, Build A Queen from Supersonic Studios LTD maintained a steady download rate, starting from around 88K and ending at approximately 76K. Weekly active users showed a consistent increase, from roughly 791K to over 909K.
Overall, these top 5 hypercasual games displayed diverse trends in downloads, revenue, and active user engagement during Q2 2024. For more detailed insights and data, visit Sensor Tower.