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AI Insights · Timothy · July 2024

Q2 2024 Android Performance of Top Pirate Games in the US

Discover the latest trends in pirate-themed gaming apps on Android for Q2 2024 in the US. Sensor Tower provides a glimpse into the downloads, revenue, and active users for the leading titles.

Q2 2024 Android Performance of Top Pirate Games in the US

As we hoist the Jolly Roger and navigate through the second quarter of 2024, let's delve into the performance of the top pirate-themed gaming applications on the Android platform in the US. Sensor Tower's data offers valuable insights into how these swashbuckling games have fared in terms of downloads, revenue, and weekly active users.

Sea of Conquest: Pirate War

Published by FunPlus International AG, "Sea of Conquest: Pirate War" saw a fluctuating revenue trend, starting at $5K and peaking at $5.6M mid-quarter, with a slight dip to $5.1M by the end of June. Downloads for the game began at 255K, experienced a dip, and stabilized around the 90K mark towards the quarter's end. Weekly active users started strong at 704K but gradually decreased to 578K.

Pirates of the Caribbean: ToW

JOYCITY Corp.'s "Pirates of the Caribbean: ToW" demonstrated modest revenue growth from $179K to a peak of $624K, before settling at $519K. Downloads were low, starting at 8K and maintaining a steady level below 150K. Active users began at zero, which may indicate a data anomaly, but showed a rise to 88K before a consistent level of around 38K towards the quarter's end.

Pirate Kings™️

"Pirate Kings™️" by Playtika showed a revenue pattern starting at $339K, peaking at $519K, and closing the quarter at $363K. Surprisingly, there were zero downloads recorded throughout the quarter. No data on weekly active users was available, suggesting the game's user engagement may need further analysis.

Roger That: Merge Adventure!

BELKA GAMES' "Roger That: Merge Adventure!" had a small revenue start at $150K, dipped to $25K, and experienced a rebound to $126K mid-quarter, ending at $65K. Downloads were minimal, with 29K at the start and no new downloads recorded for several weeks. Weekly active users showed a decrease from 101K to 61K.

Lord of Seas: Survival&Conquer

"Lord of Seas: Survival&Conquer" from Atlas Studio Co., Ltd. had an inconsistent revenue picture, starting at $20K, dropping to zero, and then hitting a high of $108K before ending at $30K. Downloads were non-existent for most of the quarter, with a slight bump to 10K before dropping to 1K. No data on weekly active users could suggest limited engagement.

The data from Sensor Tower provides an overview of the second quarter's performance for these pirate-themed games on Android. For more detailed insights and analysis, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024