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AI Insights · Timothy · July 2024

Top 5 PVP Games on Android in Germany - Q2 2024

Discover the performance of the top 5 PVP games on Android in Germany during Q2 2024, including trends in downloads, revenue, and weekly active users.

Top 5 PVP Games on Android in Germany - Q2 2024

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In the second quarter of 2024, the top 5 PVP games on the Android platform in Germany showcased varied performance trends in downloads, revenue, and weekly active users. Below, we delve into the specifics for each game based on data provided by Sensor Tower.

Brawl Stars saw an interesting revenue trend, peaking at approximately $1.68M in the week of June 10, before ending the quarter at around $702K. The game's downloads fluctuated, starting at 57K in early April and dropping to 29K by early June, with a slight recovery to 41K by the end of the quarter. Weekly active users for the game showed a mix of stability and decline, starting at 2.47M in early April and finishing at 2.27M by the end of June.

Squad Busters, a newer entrant from Supercell, had a notable revenue surge, particularly in early June with around $369K, before a slight decline to $149K by the end of the quarter. Downloads for the game were robust, starting at 7K in late April and peaking at 158K in late May, then stabilizing at around 47K towards the end of June. Weekly active users also increased significantly, peaking at 149K in late May before settling at 52K by the end of June.

Roblox experienced consistent revenue, ranging between $221K and $346K throughout the quarter. Downloads saw a slight decline, starting at 35K in early April and dropping to 23K by the end of June. Weekly active users for the game remained steady, starting at 2.08M in early April and finishing strong at 2.28M by the end of June.

Subway Surfers had relatively stable revenue, with minor fluctuations and a peak of approximately $4.7K in the week of May 27. Downloads started at 43K in early April, dipping to around 22K in early June, and then recovering to 26K by the end of the quarter. Weekly active users showed a steady trend, starting at 377K in early April and ending at 354K by the end of June.

MONOPOLY GO! displayed consistent revenue performance, peaking at around $499K in late April and maintaining around $395K by late June. Downloads were relatively stable, starting at 31K in early April and ending at 20K by the end of June. Weekly active users for the game showed a gradual decline, from 85K in early April to 58K by the end of June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024