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Marvel Contest of Champions from Kabam Games, Inc. saw fluctuations in its revenue throughout the quarter, peaking at approximately $40.7K in the final week of April. Downloads experienced a significant spike, reaching about 37K in the last week of June. Weekly active users also saw an upward trend, peaking at around 73K in late June.
MARVEL Future Fight by Netmarble had its highest revenue in the final week of April with about $24.2K. The game’s downloads reached a peak of approximately 9K in the same week. Weekly active users saw a consistent increase, peaking at around 87.5K in late May.
Epic Heroes from Dinosaur-Games had a steady revenue stream, peaking at around $9.4K in the first week of April. Downloads were highest in mid-April at approximately 3.6K. Weekly active users showed a gradual decline, ending the quarter at around 128K.
MARVEL Strike Force: Squad RPG by Scopely experienced stable revenue, with a peak of about $3.6K in the final week of May. Downloads peaked at approximately 14.1K in the same week. The game also saw an increase in weekly active users, peaking at around 23.2K in early June.
Injustice 2 from Warner Bros. International Enterprises saw its highest revenue in the last week of June, reaching about $3.5K. Downloads peaked at approximately 7K in the same week. Weekly active users showed a steady increase, peaking at around 15.9K in the last week of June.
This data comes from Sensor Tower, where you can find more insights into the performance of these and other apps.