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The performance of train games on Android in Slovenia during Q2 2024 offers a fascinating glimpse into user preferences and engagement trends. Here’s a detailed analysis based on the data from Sensor Tower.
Train Miner: Idle Railway Game by CASUAL AZUR GAMES saw fluctuating download numbers throughout the quarter. The downloads peaked mid-April at about 260 and hit a low of 27 in early June. Despite these fluctuations, weekly active users remained relatively stable, ranging from 774 to 1086, with a slight resurgence to approximately 972 by the end of June.
Railway Train Simulator Games by GamePark experienced a more modest download range, starting at 114 in early April and ending with 80 by late June. Weekly active users followed a similar trend, starting at 110 and ending at 78, with minor fluctuations throughout the period.
Train Station 2: Rail Tycoon from Pixel Federation Games showed consistent revenue generation, peaking at $138 in early May. Download numbers fluctuated between 23 and 75, while weekly active users saw a gradual decline from 754 at the start of the quarter to 509 by the end of June.
Train Ramp Jumping by BoomBit Games had a low but noticeable download activity, with a peak of 60 in mid-April and a low of 5 in early June. Revenue was minimal, with only $1 recorded in late May. The game’s weekly active users peaked at 85 in mid-April but dropped to 10 by the end of June.
Train Simulator: Railroad Game by Azur Interactive Games Limited maintained a steady download rate, ranging between 11 and 29. Active users hovered around 100, peaking at 120 in late April and ending at 91 by the end of the quarter.
These insights reflect the varying levels of engagement and monetization among the top train games on Android in Slovenia. For more detailed analytics and insights, visit Sensor Tower.