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In Q2 2024, virtual pet apps on the Android platform in Norway showcased varied performance metrics, with some apps experiencing significant growth, while others faced more modest trends. Here’s a breakdown of the top 5 virtual pet apps based on data from Sensor Tower.
Pokémon Sleep by The Pokémon Company saw a mixed quarter. Weekly revenue peaked at approximately $1.4K in the week of May 20, with a notable increase from $506 in early April to $933 in early May. Downloads remained relatively stable, with a slight peak of 52 in the week of May 6. Weekly active users hovered around 1.1K, showing minor fluctuations throughout the quarter.
My Cat - Virtual pet simulator from Appsyoulove experienced a decline in both revenue and user engagement. Revenue started at $163 in early April and decreased to $119 in late June. Downloads also saw a downward trend, starting at 333 and dropping to 89 by the end of the quarter. Active users decreased from 720 to 231 over the same period.
My Talking Slimy: Cat Friends by Pixeland OU had a steady performance with slight fluctuations. Revenue increased from $41 at the start of April to $68 in mid-June. Downloads peaked at 147 in the final week of June, while weekly active users saw a rise from 431 to 468 over the quarter.
Cat Game - The Cats Collector! from Mino Games had a stable yet low engagement. Revenue varied slightly, peaking at $44 in mid-June, while downloads remained minimal throughout the quarter. Active users were consistently around 24 to 32.
Pengu - Virtual Pets by SLAY GmbH had a challenging quarter. Revenue saw a high of $61 in late April but dwindled to $7 by the end of June. Downloads dropped from 104 in early April to 24 by the end of June. Active users also declined from 450 to 170 over the quarter.
For more detailed insights and data, visit Sensor Tower. This analysis highlights the varied performance of virtual pet apps, reflecting trends in user engagement and monetization strategies.