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AI Insights · Timothy · July 2024

Top 5 Adventure Games on iOS in Australia for Q2 2024

Discover the performance of the top 5 adventure games on iOS in Australia for Q2 2024, featuring downloads, revenue, and active user trends.

Top 5 Adventure Games on iOS in Australia for Q2 2024

In the second quarter of 2024, the adventure game category on iOS in Australia saw notable performances from several key titles. Here’s a detailed look at the top 5 adventure games, based on data from Sensor Tower.

Wuthering Waves, released by KURO GAMES, experienced a strong start with its launch in late May. The game saw an initial spike in downloads at around 51K but witnessed a significant decline thereafter, settling at approximately 2.2K by late June. Revenue peaked in the first week of June at about $94K, then fluctuated, ending the quarter at around $58K. Weekly active users also saw a decline from 42K to 19K over the period.

Solo Leveling:Arise by Netmarble Corporation showed a varied performance. Downloads started at 20K in early May but dropped to around 4.8K by late June. Revenue followed a similar trend, beginning with $71K and decreasing to approximately $23K by the end of the quarter. However, weekly active users increased towards the end of the quarter, reaching a peak of around 28K.

Super Mario Run, developed by Nintendo Co., Ltd., maintained a consistent performance. Downloads fluctuated slightly but remained around the 2K mark, peaking at 3.7K in the week of May 20. Revenue was relatively stable, hovering around $600 to $700 per week. Weekly active users saw minor variations, with a slight increase to 7.9K by the end of June.

The Sims™ FreePlay from Electronic Arts exhibited steady metrics. Downloads varied between 1.6K and 2.1K throughout the quarter. Revenue remained robust, averaging around $13K to $14K per week, with a slight dip towards the end of June. Weekly active users were stable, maintaining around 6.6K to 6.9K.

Aha World: School Day by Aha World Ltd. showed consistent engagement. Downloads stayed steady, ranging from 1.4K to 2K. Revenue saw a gradual increase, peaking at around $2K by the end of June. Weekly active users consistently grew, reaching about 7.4K in the final week of the quarter.

For more detailed insights and analytics on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024