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During the second quarter of 2024, the top 5 Apple Arcade games on iOS in the United States demonstrated varied performance trends in terms of downloads, revenue, and weekly active users. Data from Sensor Tower provides an in-depth look at these metrics.
Chess - Play & Learn saw a peak in revenue at the start of April with approximately $305K, followed by a gradual decline, ending June with around $266K. Downloads fluctuated around 42K to 46K per week, with a slight dip in late April. Weekly active users remained strong, ranging from 1.6M to 1.7M, but experienced a drop to about 1.5M by the end of June.
Bloons TD 6 experienced a significant revenue increase in mid-May, reaching about $158K, before stabilizing around $88K to $120K towards the end of the quarter. Downloads showed a notable increase, particularly in late June, peaking at over 9K. Weekly active users remained fairly steady between 120K and 154K, with minor fluctuations.
Crayola Create and Play exhibited a consistent revenue trend, starting at around $39K, peaking at about $44K, and ending the quarter at approximately $41K. Downloads peaked mid-May with over 34K, followed by a decline to about 13K in late June. Weekly active users saw a significant increase in late May, reaching nearly 50K, before falling to around 31K by the end of June.
Solitaire reported a steady revenue stream, peaking at approximately $26K in late April and maintaining around $22K to $24K through June. Downloads varied, peaking at about 46K mid-June. Weekly active users demonstrated strong engagement, peaking at over 3.2M in early June and maintaining high levels throughout the quarter.
Crossword Explorer maintained a stable revenue, ranging from $11K to $15K, with a peak in early June. Downloads remained consistent, averaging around 11K to 12K weekly. Weekly active users showed a slight decline from around 66K to 62K by the end of the quarter.
For more detailed insights and data on these top-performing Apple Arcade games, visit Sensor Tower.