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In Q2 2024, the top 5 iOS boxing games in Egypt showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into how each game fared during this period.
WWE Mayhem by Reliance Games experienced notable fluctuations in its performance metrics. Weekly revenue saw a gradual increase, peaking at approximately $36 in the final week of May. Downloads mirrored this trend, reaching a high of 164K during the same period. Active users also saw a significant rise, with numbers climbing from 133K in early May to 302K by the end of the month.
Real Boxing 2 from Vivid Games S.A. had a steady performance throughout the quarter. Weekly revenue remained relatively stable, with a notable spike to $58 in early June. Downloads showed a consistent upward trend, peaking at 134K in mid-June. Active users also displayed stability, maintaining around 362K by the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE exhibited moderate performance with some growth towards the end of the quarter. Revenue peaked at $29 in early June, while downloads saw a significant increase to 60K in the same period. Active users rose from 111K in early June to 161K by mid-June.
Real Boxing: KO Fight Club, another game from Vivid Games S.A., had a more subdued performance. Revenue remained relatively low, peaking at $25 in early June. Downloads fluctuated, reaching a high of 32K in early April. Active users saw minor variations, ending the quarter at 66K.
EA SPORTS™ UFC® 2 by Electronic Arts showed strong performance throughout Q2 2024. Revenue steadily increased, peaking at $22 in early June. Downloads were consistently high, with a peak of 213K in mid-June. Active users remained robust, ending the quarter at 796K.
For more detailed insights and data, visit Sensor Tower.