We’ve acquired Video Game Insights (VGI)!
The second quarter of 2024 saw varied performance metrics for the top 5 Final Fantasy games on iOS in the Czech Republic. Below, we delve into the specifics of each game's downloads, revenue, and weekly active users.
Throughout Q2 2024, the revenue for FINAL FANTASY VII EVER CRISIS showed fluctuations. It started at approximately $0.6K in the first week of April, dipping to $0.2K mid-April, before peaking at $0.7K in the last week of May. Downloads were minimal, with the highest being 14 downloads in the first week of April and sporadic downloads thereafter. Weekly active users began at 58 and saw a gradual decline to 40 by the end of June.
FINAL FANTASY BE:WOTV experienced a mix of revenue trends. The highest revenue was recorded at $0.3K in the first week of June, while other weeks saw significant variation, with some weeks showing no revenue at all. No downloads were recorded for this game throughout the quarter, and data on weekly active users was not provided.
Revenue for FINAL FANTASY BRAVE EXVIUS was inconsistent. It started at $80 in mid-April, dropped to $34 by the end of April, and then saw smaller peaks in June, reaching up to $57. No download data was recorded, and information on weekly active users was not available.
For FINAL FANTASY VII, revenue showed a brief spike, peaking at $118 in mid-April before dropping to zero for the remainder of the quarter. There were no downloads recorded throughout the quarter, and weekly active user data was not provided.
FINAL FANTASY VI had modest revenue figures, with the highest being $39 in the last week of May. Other weeks saw revenues ranging between $11 and $32. No downloads were recorded, and data on weekly active users was not available.
These insights are derived from Sensor Tower's data. For more detailed analytics and trends, visit Sensor Tower's website.