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During the second quarter of 2024, the top 5 hypercasual games on the iOS platform in Switzerland demonstrated diverse performance metrics. Here’s a detailed look at their downloads, revenue, and weekly active users, based on data from Sensor Tower.
Screw Jam from Rollic Games showed a significant increase in revenue, starting from approximately $2.6K in the first week of April and peaking at around $10K by the end of June. Downloads, however, saw a downward trend initially, dropping from 1.2K to 522 in late May, before slightly recovering to 685 by the end of the quarter. Weekly active users fluctuated but generally increased, starting from 1.7K and reaching 2.3K by the end of June.
Wood Nuts: Screw Puzzle by Dino Global Studio experienced a spike in revenue in late April, reaching $3.2K in early May, before stabilizing around $1.9K by the end of June. Downloads surged in late April, hitting 3.7K, and then saw a gradual decline, ending the quarter at around 1.1K. The game's weekly active users consistently grew, from 1.1K in early April to 5.9K by the end of June.
Triple Master 3D: Goods Match from Starfun Studio maintained a steady revenue stream, fluctuating around $1K throughout the quarter. Downloads were modest, peaking at 274 in mid-April and then dropping to 111 by the end of June. Weekly active users remained relatively stable, hovering around 3K throughout the quarter.
Tangle Rope: Twisted 3D by Sonat Joint Stock Company saw its revenue grow from $647 in early April to $1.2K by the end of June. Downloads had a notable increase in early May, reaching 953, and ended the quarter at 887. Weekly active users showed a positive trend, growing from 2.7K in early April to 4K by the end of June.
Equestrian the Game by Kavalri Games had a relatively stable revenue, ranging from $259 to $1.1K throughout the quarter. Downloads remained low, with the highest being 107 in late June. Weekly active users hovered around 800, showing minor fluctuations.
For more detailed insights and data, visit Sensor Tower.