2026 State of Mobile is Live!

The second quarter of 2024 witnessed notable trends in the performance of the top 5 MOBA (Multiplayer Online Battle Arena) applications on the iOS platform in Mexico. Here's a detailed look at their downloads, revenue, and weekly active user metrics.
Brawl Stars from Supercell experienced a fluctuating revenue pattern, peaking at approximately $374K in the first week of June. Downloads showed a mid-quarter surge, reaching around 45K in the week of May 6. Weekly active users increased steadily, peaking at about 419K in mid-June.
Squad Busters, also by Supercell, saw a significant initial download spike of 646K in the last week of April, followed by a steady decline. Revenue peaked at around $36K in late April, and weekly active users started high with 474K at the end of April but saw a decrease to 196K by the end of June.
League of Legends: Wild Rift by Riot Games maintained a relatively stable performance. Revenue peaked at about $33K in late April. Downloads remained consistent, hovering around 1.8K to 2K per week, and weekly active users showed a slight increase, reaching approximately 39K by the end of June.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced stable revenue, peaking at around $24K in early April. Downloads remained consistent throughout the quarter, averaging around 1.7K per week. Weekly active users showed a gradual increase, peaking at around 30.6K in mid-June.
Pokémon UNITE by The Pokemon Company saw a steady revenue peak of about $3K in mid-June. Downloads were consistent, with a slight increase to 2K in late June. Weekly active users saw a peak of 25K in late May, maintaining around 21K to 22K towards the end of the quarter.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for these and other applications.