2026 State of Mobile is Live!

In Q2 2024, the top 5 Otome games on iOS in Latin America showcased diverse performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each game's performance:
My Candy Love - Otome game from Beemoov experienced fluctuating revenue, peaking at approximately $1.7K in the final week of April. Downloads had a significant spike mid-April, reaching about 3K, before tapering off to a low of 200 by the end of June. Weekly active users saw a slight decline from around 3.9K to 3.5K throughout the quarter.
Love and Deepspace by INFOLD PTE. LTD. showed a varied revenue trend, with a notable peak at $4.1K in the final week of June. Downloads spiked at 2.8K in late April but dropped significantly towards the end of the quarter, reaching just 166. Weekly active users remained relatively high, peaking at 12.4K in mid-May and ending the quarter at around 9.8K.
Otomania from Genius Inc. had a steady revenue stream with minor fluctuations, peaking at $395 in mid-May. Downloads remained low but stable, with a slight increase to 288 in the last week of June. Weekly active users also showed a consistent trend, ending the quarter at 296.
Is It Love? Drogo - Vampire by 1492 Studio experienced minor revenue fluctuations, peaking at $382 in late May. Downloads were relatively stable, with a notable decline to 19 in the final weeks of June. Weekly active users saw a gradual decline from 543 to 320 over the quarter.
Love Story® My Romance Fantasy by WEBELINX GAMES DOO had a modest revenue, peaking at $243 in early April. Downloads were highest at 386 in late April, but dropped to 99 by the end of June. Weekly active users saw an initial increase, peaking at 976 at the end of April, before gradually declining to 701 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.