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In the second quarter of 2024, the real-time strategy genre on iOS saw varied performances among the top 5 apps in Poland. Here’s a closer look at the trends in downloads, revenue, and weekly active users (WAUs) for these leading titles.
Clash Royale experienced fluctuating revenue, starting at around $12K in early April and peaking at $16K in the first week of May, before stabilizing at approximately $8K by the end of June. Downloads saw a mid-quarter peak of over 4K in mid-April, while WAUs showed a notable dip from 75K in April to 59K by late June.
Warcraft Rumble showed a significant revenue surge in early June, reaching nearly $4K, despite a generally low download rate, which peaked at 296 in the first week of April. WAUs remained steady, hovering around 3.1K to 3.7K throughout the quarter.
Infinite Galaxy maintained a consistent revenue stream, averaging around $1K per week, with WAUs starting at 33 and dropping to 21 by the second week of April.
TFT: Teamfight Tactics demonstrated strong revenue growth, especially in late May, reaching close to $2K. Downloads were fairly stable, with a high of 681 in early April. WAUs showed a gradual decline from 16.5K in early April to 11.4K by the end of June.
Lastly, Kingdom Clash: Medieval Defense saw modest revenue increases, peaking at $751 in late May. Downloads were minimal, fluctuating between 18 and 183, while WAUs decreased from 497 in early April to 461 by the end of June.
For more detailed insights and data, visit Sensor Tower.