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In the second quarter of 2024, the top 5 sandbox games on the iOS platform in Oceania displayed varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.
Roblox showed strong financial performance with weekly revenue peaking at around $634K in early April. The downloads fluctuated, reaching a high of approximately 27K in the second week of April. Weekly active users consistently increased, starting from 985K and ending at 1.07M by the end of June.
Melon: Sandbox experienced a steady climb in weekly revenue, hitting a peak of $1.2K in late May. Downloads saw a significant rise towards the end of the quarter, peaking at 3.7K in the final week of June. Active users remained stable, ending the quarter at about 63.6K.
Block Craft 3D: Building Games had modest revenue figures, with a peak of $707 in early April. Weekly downloads were relatively stable, with the highest at 2.6K in the first week of April. Active users fluctuated slightly but remained around the 7K-8K mark throughout the quarter.
Minecraft maintained strong weekly revenue, peaking at $50.3K in late June. Downloads were consistent, with a slight dip mid-quarter but closing at around 1.6K. Active users showed slight variations but stayed robust, averaging around 145K each week.
Rec Room: Play with Friends saw fluctuations in weekly revenue, peaking at $1.4K in early April. Downloads were highest at approximately 1.8K in early May. Active users saw a decline from 6.6K in early April to around 5.4K by the end of June.
These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends.