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In the second quarter of 2024, the top 5 Stickman games on iOS in South America showed varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's performance, based on data from Sensor Tower.
During Q2 2024, Stickman Party: 4 Player Games experienced fluctuations in weekly revenue, peaking at $30 in late April and ending the quarter with $14. Weekly downloads saw a gradual increase, starting at around 2.4K in early April and reaching nearly 4K by the end of June. Active users also showed a positive trend, growing from approximately 24.9K to 29.5K over the quarter.
Supreme Duelist maintained steady weekly downloads throughout Q2, ranging from 2K to 3.3K, with a peak in the final week of June. Active users fluctuated slightly, starting at 14.5K and ending the quarter at 14.4K, with a peak of 15.1K in mid-June. Notably, the game did not generate any revenue during this period.
Stickman Hook saw a significant peak in weekly revenue at $92 in late April but generally remained lower for the rest of the quarter. Weekly downloads were highest at 3.8K in late April and decreased to around 1.5K by the end of June. Active users showed a downward trend, starting at 5.6K and dropping to 4.3K over the quarter.
Stick War: Legacy had a relatively stable revenue stream, peaking at $423 in mid-June. Weekly downloads were consistent, ranging from 1.2K to 1.4K. Active users hovered around 3.8K at the beginning and end of the quarter, with a slight dip to 3.3K in early May.
Stick Warriors - God Infinity experienced modest revenue, peaking at $184 in early April. Weekly downloads varied, with a high of 1.1K in late May and a low of 657 in mid-June. Active users saw a slight decline from 2.7K to 1.9K over the quarter.
For more detailed insights and data, visit Sensor Tower.