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In Q2 2024, the top 5 Vikings-themed games on iOS in Sweden exhibited varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at their trends:
Viking Rise: Valhalla from IGG.COM saw a fluctuating revenue trend, peaking at approximately $7.5K in the last week of June. Downloads for this game varied, starting at 228 in early April, dropping mid-quarter, and then rising to 296 by the end of June. Weekly active users ranged from 2.2K to 3.3K, with the highest activity recorded in early June.
Vikings: Valhalla by Netflix, Inc. had minimal download activity, with a peak of 14 downloads in the last week of June. There was no revenue recorded for this game during the quarter.
Bad North: Jotunn Edition from Raw Fury experienced modest revenue, with notable peaks of $7 and $8 in early and mid-June, respectively. Downloads were consistently low, with a slight increase to 8 in mid-June.
Frostborn: Coop Survival by Kefir showed a significant revenue increase in mid-May, reaching $212. Downloads were minimal, with the highest number being 14 in early April.
Vikings: War of Clans from Plarium LLC had a variable revenue trend, peaking at $4.2K in late May. Downloads were sparse, with a peak of 7 in the last week of June. Weekly active users were recorded at specific points, showing a rise from 11 in late April to 22 in mid-May.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower’s website.