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In Q2 2024, the performance of the top 5 Apple Arcade games in the United States demonstrated diverse trends across downloads, revenue, and weekly active users. Here's a closer look at how each game fared during this period.
Snake.io - Fun Online Snake from Kooapps experienced notable fluctuations in revenue, starting at around $556 in early April and peaking significantly at approximately $1.97K by the end of June. Downloads showed a consistent upward trend, beginning at 122K and reaching 129K towards the quarter's end. Weekly active users remained relatively stable, oscillating around the 1.1M to 1.2M mark.
Fruit Ninja® by Halfbrick Studios also saw varied performance. Revenue started at $4.2K in early April, with some fluctuations, peaking at $5.9K in mid-May before settling around $4K by the end of June. Downloads generally declined from 81K to 68K over the quarter. Weekly active users showed a slight decrease, from 785K to 700K.
Temple Run from Imangi Studios, LLC had a steady performance in revenue, averaging around $600 to $800 weekly. Downloads saw a significant spike in June, with the highest recorded downloads reaching 91K in mid-June. Weekly active users increased from 335K in early April to over 424K by the end of June.
Chess - Play & Learn by Chess.com showed strong revenue, starting at $379K and maintaining a steady pace throughout the quarter, ending at $347K. Downloads fluctuated slightly, peaking at 74K in early June before settling around 57K by the end of June. Weekly active users remained robust, averaging around 2.3M, with a slight dip to 2.2M in late June.
Solitaire from MobilityWare demonstrated consistent revenue, averaging around $24K to $27K weekly. Downloads showed minor fluctuations, stabilizing around 60K by the end of June. Weekly active users saw a peak of 3.4M in early June before slightly declining to 3.3M by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.