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In Q2 2024, the basketball gaming landscape on the unified platform saw varying trends in user engagement and financial performance. Here's a brief rundown of how the top five basketball games fared during this period, according to the data provided by Sensor Tower.
NBA 2K Mobile Basketball Game showed a fluctuation in revenue, peaking at $144K in early June but also hitting a low of $59K in the same month. Downloads steadily increased to a high of 166K in mid-June, while weekly active users reached a peak of 311K in the same period before dipping to 235K.
For Basketball Stars™: Multiplayer, revenue hit a remarkable spike of $164K mid-May, but generally hovered around the lower tens of thousands. Downloads saw a high of 515K in late April, with weekly active users experiencing a peak of 1.95M in the same month.
NBA LIVE Mobile Basketball by Electronic Arts witnessed its revenue peak at $115K in early June. Downloads spiked to 1.23M in late April, and weekly active users reached their zenith at 6.23M in late April, later reducing to 3.98M by the end of June.
NBA Infinite - PvP Basketball, released by Level Infinite, saw revenues ranging from $64K to $10K, with downloads peaking at 366K in early May. Weekly active users achieved their highest at 2.57M in early May, maintaining above 2M throughout the quarter.
Lastly, NBA 2K24 MyTEAM had no recorded revenue until early May, when it began to see figures, eventually reaching $79K in early June. Downloads were modest, with a peak of 85K in mid-June, and weekly active users grew from 167K to 257K by mid-June, before slightly dropping to 230K.
For more detailed insights and data, readers can visit Sensor Tower. These numbers reflect the dynamic nature of app performance in the competitive sports gaming market on the unified platform.