2026 State of Mobile is Live!

In the second quarter of 2024, basketball game applications on unified platforms experienced varying trends in user engagement and downloads. Below is a snapshot of how each of the top 5 basketball games performed during this period, based on data from Sensor Tower.
NBA LIVE Mobile Basketball by Electronic Arts saw a peak in weekly revenue hitting $111M in mid-April and downloads soaring to 681K in the same week. The game's weekly active users (WAUs) also reached a high of 4M towards the end of April.
Basketball Stars™: Multiplayer, developed by Miniclip.com, had its revenue fluctuate, with a notable spike to $142M in early June. Downloads for the game peaked at 490K in mid-April, while WAUs saw a maximum of 1.3M in the same month.
Basket Battle from SUPERSONIC STUDIOS LTD, while not generating revenue, maintained a steady stream of downloads with a notable jump to 297K in late June. The game's WAUs remained robust with over 4K active users throughout the quarter.
SayGames LTD's Bounce Dunk - basketball game, also with no revenue reported, saw downloads peak at 177K in mid-June and WAUs reach 1.4K at the beginning of June.
Lastly, Miniclip.com's Mini Basketball had a revenue high of $169M in mid-April, downloads reaching 124K at the end of May, and WAUs peaking at 246 in early June.
For more in-depth insights and detailed analytics on the performance of these and other mobile applications, Sensor Tower's platform offers a comprehensive database for market analysis.