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In Q2 2024, the top 5 Battlefield Commander games in Australia showcased varying performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how each game fared during this period, based on Sensor Tower data.
Clash Royale from Supercell experienced notable fluctuations in revenue, peaking at approximately $165K in the first week of May and again at $147K in early June. Downloads remained relatively stable, averaging around 5K to 6K per week, with a slight increase towards the end of the quarter. Weekly active users saw a dip from 287K to 232K, with some recovery mid-quarter.
We Are Warriors! by Lessmore UG showed a consistent revenue stream, with a peak of $6.1K in the last week of June. Downloads varied, starting at around 4.3K and ending with a notable increase to 5.6K in the final week. Weekly active users steadily rose from 29.7K to 35.6K over the quarter.
The Army by FIRE STUDIOS OYUN TEKNOLOJILERI ANONIM SIRKETI had a modest revenue performance, with a peak at $1.5K in late April. Downloads saw a significant decrease from 4.7K in April to just under 1K by the end of June. Similarly, weekly active users declined from 6.4K in April to 4K by the end of the quarter.
Warhammer 40,000: Tacticus ™ from Snowprint Studios AB exhibited robust revenue growth, peaking at $47K in mid-April and maintaining strong figures throughout the quarter, ending with $37K in late June. Downloads fluctuated, with a high of 1.6K in late May. Weekly active users remained relatively stable, averaging around 6.5K to 7.3K.
TFT: Teamfight Tactics by Riot Games experienced varying revenue, peaking at $10.5K in mid-April and then stabilizing around $3K to $8K towards the end of the quarter. Downloads were consistent, averaging around 600 per week. Weekly active users showed a slight decline, starting at 21.1K and ending at 18K.
For more detailed insights and data, visit Sensor Tower.