2026 State of Mobile is Live!

In the second quarter of 2024, the boxing games category has shown varied performance across the top 5 applications in Europe. Here is an overview of how each game fared in terms of downloads, revenue, and weekly active users.
Azur Interactive Games Limited's I, The One - Fighting Games had a fluctuating pattern in downloads, peaking at 96K and dipping to 48K. Revenue for the game ranged from $363K to $633K, while weekly active users saw a high of 326K and a low of 219K.
GOODROID,Inc.'s Arm Wrestling Master experienced a decrease in downloads from 109K to 32K, without any reported revenue. However, the weekly active users increased from 281K to 379K by the end of the quarter.
Electronic Arts' EA SPORTS™ UFC® 2 saw a steady revenue trend, starting at $3.6M and ending at $2.2M. Downloads were fairly consistent, hovering around 50K, with weekly active users maintaining a range between 337K and 362K.
AI Games FZ's Punchy Race: Run & Fight Game had a notable increase in downloads from 21K to 53K, despite negligible revenue. The weekly active user count surged in the latter half of the quarter, reaching a peak of 127K.
Lastly, Vivid Games S.A.'s Real Boxing 2 showed a revenue range from $3.7M to $4.7M. Downloads started at 53K and concluded at 27K, with weekly active users seeing a slight increase from 53K to 55K.
For more in-depth insights on app performance, Sensor Tower provides detailed analytics and trend data.