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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games in the United States Q2 2024

Discover the performance trends of the top 5 hypercasual games in the United States for Q2 2024, including downloads, revenue, and active users.

Top 5 Hypercasual Games in the United States Q2 2024

The second quarter of 2024 saw significant activity in the hypercasual gaming market in the United States. Based on data from Sensor Tower, here is a detailed look at the performance of the top 5 hypercasual games on a unified platform.

Screw Jam from Rollic Games experienced a remarkable increase in weekly revenue, starting at approximately $188K in early April and peaking at around $615K by the end of June. Downloads for the game saw a peak in mid-April at over 101K but declined to around 44K by the end of the quarter. Weekly active users showed a steady increase from about 150K to 194K, with a peak of approximately 202K in mid-June.

Triple Master 3D: Goods Match by Starfun Studio had a consistent revenue stream, starting at roughly $75K and gradually decreasing to about $57K by the end of June. Downloads fluctuated slightly, peaking at over 22K in early April and settling around 18K by the end of the quarter. Weekly active users remained stable, starting at around 176K and increasing to approximately 189K by the end of June.

Tangle Rope: Twisted 3D from Sonat Joint Stock Company saw a steady increase in revenue, starting at around $31K in early April and reaching nearly $69K by the end of June. Downloads showed a significant upward trend, starting at approximately 38K and peaking at nearly 68K by the end of June. Weekly active users also saw substantial growth, starting at about 77K and ending the quarter at around 230K.

Wood Nuts: Screw Puzzle from Dino Global Studio showed a notable increase in revenue from around $6K in late April to approximately $57K by the end of June. Downloads peaked at over 89K in late April but fluctuated throughout the quarter, ending at around 49K. Weekly active users increased steadily from about 91K to nearly 250K by the end of June.

Finally, Uboat Attack from Voodoo maintained a consistent revenue stream, starting at approximately $31K and increasing to about $47K by the end of June. Downloads peaked in mid-May at over 34K and settled around 34K by the end of the quarter. Weekly active users remained relatively stable, starting at around 617K and peaking at approximately 624K in mid-June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024