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In the second quarter of 2024, the top 5 io games in Sweden showed varied performance metrics across downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Agar.io experienced a steady growth in downloads, starting from around 462K in early April and peaking at 950K by the end of June. Revenue fluctuated, peaking at approximately $350 in the first week of April and dipping to around $104 in early June. Weekly active users also showed an upward trend, growing from about 1.9K to 2.2K over the quarter.
Snake Rivals - io Snakes Games saw its revenue peak at $293 in early June, while downloads reached a high of 325K in the same period. However, downloads tapered off towards the end of the quarter. Weekly active users peaked at 812K in early June but saw a slight decline to around 518K by the end of June.
Paper.io 2 had a robust performance with downloads surging from 3.1M in early April to a high of 5.2M in mid-June. Revenue remained relatively stable, peaking at $243 in mid-April. The game also maintained a strong weekly active user base, increasing from 15.6K to 17.3K throughout the quarter.
Snake Clash! showed a notable increase in downloads, starting at 6.3M in early April and reaching 5.4M by mid-June. Revenue peaked at $244 in early April, showing some fluctuations but ending strong at $218 by the end of June. Weekly active users showed a healthy increase from 19.4K to 20.8K over the quarter.
Hole.io saw significant growth in downloads, peaking at 4.4M in mid-June. Revenue trends were modest, with a peak of $110 in the last week of June. Weekly active users also saw a considerable increase, starting at 12.4K and reaching over 20K by the end of June.
These insights provide a comprehensive overview of the performance of the top 5 io games in Sweden for Q2 2024. For more detailed data and analysis, visit Sensor Tower.