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Embarking on a voyage through the second quarter of 2024, the pirate-themed gaming category has seen a mix of performances across the unified platform. Sensor Tower's data provides insights into downloads, revenue, and weekly active users, revealing the currents that these top 5 pirate games are navigating.
Sea of Conquest: Pirate War, released by FunPlus International AG, experienced a fluctuation in weekly revenue, starting at $10K and peaking at $12K by the end of the quarter. Downloads for the title descended from 768K in the first week to 314K, whereas weekly active users diminished from 1.7M to roughly 1.4M.
SayGames LTD's Pirate Raid: Caribbean Battle saw its revenue sail from $128K to a low of $33K before finishing the quarter at $40K. Downloads dipped from 125K to 54K, with weekly active users peaking at 153K in May and then dropping to 86K.
Go Go Magnet! by Oh BiBi had a modest revenue journey, starting at $116K and concluding at $106K. Download counts for this title varied, beginning at 14K and ending the quarter at 32K, but no data on weekly active users was reported.
JOYCITY Corp's Pirates of the Caribbean: ToW hoisted its revenue from $523K to $755K by the quarter's end. Downloads were relatively low, starting at 8K and rising to 25K. Weekly active users were not recorded initially but showed a minor increase from 11K to 38K.
Lastly, Roger That: Merge Adventure! from Samfinaco LLC charted its course with revenue beginning at $350K, peaking mid-quarter at $502K, and then settling at $254K. Downloads ceased after the first half of the quarter, while weekly active users slightly decreased from 101K to 61K.
For more detailed insights and data on the performance of these swashbuckling applications, visit Sensor Tower.