2026 State of Mobile is Live!

The second quarter of 2024 showcased some interesting trends among the top real-time strategy games in Luxembourg. Here's a closer look at the performance of these apps based on data from Sensor Tower.
Clash Royale from Supercell exhibited a dynamic quarter. Downloads fluctuated, peaking at 125K in the week of June 3. Revenue saw a notable spike to $4.1K in the week of May 6, with other weeks hovering between $1.5K and $3.6K. Weekly active users remained relatively stable, averaging around 7.5K, with a slight dip to 7.1K in late May.
GRAND CROSS : Age of Titans by Netmarble Corporation had a mixed performance. Revenue varied significantly, starting at $1K in early April and ending at $329 in late June. The peak revenue was $1.1K during mid-April. Downloads and active users data were not available for this period.
Island War: Raid from Fastone Games saw modest activity. Revenue ranged from $275 to $943, with the highest revenue recorded in early April. Downloads were minimal, with only a few instances of activity. Weekly active users data was not provided.
Warcraft Rumble by Blizzard Entertainment showed steady engagement. Revenue peaked at $588 in early April and $555 in early June. Downloads were sporadic, with a few weeks showing minimal activity. Weekly active users consistently hovered around 220, showing slight declines towards the end of the quarter.
Art of War: Legions, another title from Fastone Games, experienced varied performance. Revenue ranged from $95 to $520, with a peak in mid-May. Downloads were negligible throughout the quarter, and weekly active users data was not available.
For more detailed insights and to track future trends, visit Sensor Tower.