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In the second quarter of 2024, the top 5 science games on a unified platform in the United States demonstrated notable performance trends. This analysis, based on Sensor Tower data, highlights the downloads, revenue, and weekly active users for these popular apps.
Plague Inc. from Ndemic Creations saw its weekly revenue fluctuate, peaking at $24.5K in mid-May, before ending the quarter at around $18.7K. The app experienced a steady download rate, reaching a high of 14.2K in the last week of June. Weekly active users showed a slight decline, starting at 30.9K in early April and ending at 28.5K in late June.
Cell to Singularity: Evolution by Computer Lunch exhibited a significant increase in revenue, peaking at $20.1K in late May. Downloads varied, with a notable spike to 8.5K in the last week of June. Active user numbers were stable, reaching a high of 27.4K at the end of the quarter.
Jetpack Joyride from Halfbrick Studios maintained a consistent revenue stream, with weekly earnings averaging around $3.5K. The app's downloads remained steady, peaking at 24.2K in April. Weekly active users demonstrated minor fluctuations, hovering around 162K to 176K throughout the quarter.
Cell Expansion Wars by MOBIRIX had modest revenue, averaging about $1K per week, and weekly active users showed a gradual decline from 243 to 153 over the quarter.
Little Alchemy 2 from Jakub Koziol experienced a decrease in revenue, starting at $1.3K in early April and dropping to $311 by late June. Downloads peaked at 18.8K at the beginning of April, with weekly active users decreasing from 52.9K to 34.1K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.