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In Q2 2024, the top 5 snake games on a unified platform in Italy showcased varied performance trends. Below are the insights, based on data from Sensor Tower.
SSSnaker from HABBY saw fluctuating revenue, peaking at about $4.1K in the week of May 13. Downloads reached their highest at 348 in mid-April, while weekly active users showed a slight decline from 39.5K at the beginning of April to 33.8K by the end of June.
Snake Clash! by Supercent, Inc. experienced a significant increase in downloads, hitting 32.3K in the final week of June. Revenue saw minor fluctuations, with a peak of $289 in mid-May. Weekly active users grew steadily from 54.5K at the start of April to 128.8K by the end of June.
Snake Rivals - io Snakes Games from Supersolid Ltd had a stable performance. Downloads were consistent, peaking at 1.3K in early June. Revenue remained relatively stable, with a peak of $236 in the first week of April. Weekly active users showed a slight increase from 2.9K to 3.5K over the quarter.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited saw a steady download rate, reaching a high of 1.9K in the last week of June. Revenue remained low, peaking at $117 in the week of April 22. Weekly active users remained relatively stable, fluctuating around 16K to 18K throughout the quarter.
Tangled Snakes from Popcore GmbH showed a significant increase in downloads, peaking at 3.5K in mid-May. Revenue peaked at $113 in early June. Weekly active users saw a gradual increase, reaching a high of 37.5K in mid-May before settling at 33.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.