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In the second quarter of 2024, the top 5 Stickman games in the United Kingdom demonstrated varying levels of performance across downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Stickman Hook, published by MADBOX, saw a general decline in both downloads and weekly active users. Downloads started at approximately 25K in the first week of April and dropped to around 3K by early June, with a slight recovery to about 7.4K by the end of the quarter. Weekly active users followed a similar downward trend, beginning at over 104K and decreasing to around 52.9K. Revenue peaked at nearly $306 in the first week and fluctuated between $135 and $253 for the remainder of the quarter.
Supreme Duelist, from Neron's Brother SARL, maintained consistent download numbers, ranging from 3.5K to 5.2K throughout the quarter. Weekly active users showed stability as well, hovering around 35K to 44K. However, the game did not generate significant revenue during this period.
Stick Hero - Tower Defense, published by ROCKET GO GLOBAL PTE. LTD., experienced fluctuating download numbers, peaking at around 5.2K in late May. Weekly active users remained relatively steady, ranging from approximately 54.8K to 65.6K. Revenue was minimal, with a few spikes, the highest being $41 at the end of April.
Stick War: Legacy, by Max Games Studios, showed consistent performance in both downloads and active users. Downloads ranged from 3.3K to 4.5K, while weekly active users stayed between 9.5K and 11.4K. Revenue saw a peak of $1.4K in April and varied between $533 and $1.3K for the rest of the quarter.
Stickman Party: 4 Player Games, published by Maxim Krivokonev, had stable download rates, with numbers ranging from 1.8K to 2.8K. Weekly active users were also stable, between 17.2K and 20.9K. Revenue was modest, peaking at $54 in mid-June.
For more insights and detailed data on app performance, visit Sensor Tower.