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In Q2 2024, the top 5 trivia games in Brazil showed varied performance trends according to data from Sensor Tower. Here's a closer look at their downloads, revenue, and active users.
Kahoot! Play & Create Quizzes by Kahoot ASA saw a notable fluctuation in its metrics. Weekly revenue peaked at $2.8K in early April and then experienced a gradual decline, ending the quarter at $1.6K. Downloads followed a similar trend, starting at 37K and dropping to 19K by the end of June. Weekly active users displayed a downward trajectory from 171K to 141K.
Peak - Brain Training from Synaptic Labs maintained a relatively stable revenue, with minor ups and downs, peaking at $1.8K in early April and ending at $1.2K. Downloads saw a significant drop mid-quarter, from 2.9K to just over 1K, before stabilizing. Weekly active users decreased from 44K to 33K over the period.
Trivia Crack by Etermax exhibited a steady performance with slight variations. Revenue remained around the $1.2K mark throughout the quarter. Downloads experienced growth, peaking at 40K in mid-May, and weekly active users fluctuated between 181K and 212K, ending the quarter at 185K.
GeoGuessr from GeoGuessr AB had consistent revenue around $800-$900. Downloads varied, peaking at 8.3K in mid-May but dropping to 3.1K by the end of June. Weekly active users showed a similar pattern, peaking at 14K in mid-May and decreasing to 8.7K by the quarter's end.
Elevate - Brain Training Games by Elevate, Inc. showed the lowest figures among the top 5. Revenue remained fairly steady around $500-$700, while downloads were minimal, peaking at just 95 at the start of the quarter. Weekly active users also showed a slight decline from 490 to 325.
For more detailed insights and trends, visit Sensor Tower.