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In Q2 2024, Viking-themed games experienced a range of performance metrics across the United States on a unified platform. Below is a detailed analysis of the top 5 Vikings games, based on data from Sensor Tower.
Viking Rise: Valhalla from IGG.COM showed strong performance throughout the quarter. Weekly revenue peaked at around $202K in mid-April, followed by fluctuations, ending the quarter at approximately $186K. Downloads trended upwards in the beginning and end of the quarter, peaking at 20K in mid-June. Weekly active users saw a peak of about 174K in mid-June, showing a steady increase from the start of the quarter.
Vikings: War of Clans by Plarium LLC had significant revenue fluctuations, peaking at around $217K at the end of May. Downloads remained relatively stable, peaking at 2.8K in mid-May. Weekly active users saw minor fluctuations, ending the quarter at approximately 4.9K.
Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD experienced a consistent trend in weekly revenue, peaking at around $124K at the beginning of April and maintaining a steady pace throughout the quarter. Downloads were relatively low, peaking at 1K in late May. Weekly active users showed a declining trend, ending the quarter at approximately 10K.
Frostborn: Coop Survival by Kefir had modest revenue figures, peaking at around $19K in early May. Downloads remained stable, fluctuating around the 700-800 mark. Weekly active users also showed stability, ending the quarter at approximately 1.7K.
Bad North: Jotunn Edition from Raw Fury had no revenue reported for the quarter. Downloads were low, peaking at 173 in early April, and showed a slight decline towards the end of the quarter. Weekly active users data was not available.
For more detailed insights and data, visit Sensor Tower.