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In the third quarter of 2024, the performance of the top five anime games on the Android platform in Nigeria exhibited diverse trends in terms of downloads, revenue, and active users. Here's a closer look at each game's journey throughout the quarter:
DRAGON BALL Z DOKKAN BATTLE, published by Bandai Namco Entertainment Inc., experienced fluctuations in its weekly downloads, peaking at around 4.3K in the week of September 16. The game's weekly active users remained relatively stable, starting at 8.9K and reaching a high of approximately 10.6K in mid-July. Revenue saw a significant increase to about $458 in the second week of July but tapered off towards the end of the quarter.
DRAGON BALL LEGENDS also from Bandai Namco, saw a consistent number of weekly active users, with a peak of roughly 22.5K by the end of September. Downloads were steady, with a notable increase to 3.2K in the last week of September. Revenue was highest at $762 in early July before experiencing a decline.
ONE PIECE Bounty Rush maintained a moderate number of weekly active users, peaking at 2.8K in late July. Downloads saw an increase mid-quarter, reaching 758 in the week of July 29. The game's revenue was highest at $177 in early July but decreased as the quarter progressed.
CAPTAIN TSUBASA: ACE by Program Twenty Three showed a gradual increase in active users, starting from 5.5K and reaching 6.6K by the end of September. Downloads were relatively stable, with a slight peak at 436 in mid-July. Revenue was minimal, only appearing briefly in September.
One Piece Bounty Rush demonstrated a steady rise in weekly active users, peaking at 41.4K in late September. Downloads were fairly consistent, with a high of 927 in late August. Revenue fluctuated, with a notable peak of $84 in the last week of August.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, Sensor Tower offers comprehensive data on app performance across various markets.