2026 State of Mobile is Live!

In the third quarter of 2024, the casual gaming sector on the Android platform in the United States showcased remarkable dynamics. According to Sensor Tower, the top five casual games exhibited varied trends across downloads, revenue, and active users.
Offline Games - No Wifi Games from JindoBlu saw a notable increase in weekly downloads at the start of the quarter, reaching around 318K in mid-July. However, downloads gradually declined to approximately 94K by the end of September. The game's weekly revenue peaked at $4.7K in late July, before experiencing a downward trend, closing the quarter at about $3.1K. Weekly active users followed a similar pattern, starting at 400K and climbing to over 734K in mid-July, before stabilizing around 614K.
MONOPOLY GO! by Scopely maintained strong revenue throughout the quarter, with a peak of $9.1M in early July. Although there was a dip mid-quarter, revenue managed to recover to $8.1M by late September. Despite a gradual decline, weekly downloads remained robust, starting at 137K and ending at 103K. Active users hovered around 400K, showing slight fluctuations but maintaining a steady presence throughout the quarter.
ReelShort - Short Movie & TV from NewLeaf Publishing experienced a peak in downloads of 128K in early August, followed by a decrease towards the end of the quarter, ending at approximately 74K. Revenue showed a strong performance in early August at over $833K, before stabilizing around $600K. Active users remained relatively stable, peaking at 464K in early August and closing the quarter at 379K.
Subway Surfers, a long-standing favorite by SYBO Games, recorded a peak in downloads of 111K in mid-July, before a gradual decline to 61K by the end of September. Revenue remained consistent, fluctuating between $9K and $12K throughout the quarter. The game maintained a robust active user base, starting at over 2.2M and ending at 1.6M.
Royal Match by Dream Games saw weekly downloads peaking at 96K in mid-July, with a slight decline to 77K by the end of September. Revenue remained strong, peaking at $4.9M in early July and closing the quarter at $4.5M. Active users showed resilience, starting at 448K and ending at 419K, with minor fluctuations throughout the quarter.
These insights highlight the competitive landscape of casual gaming on Android in the US. For more in-depth analysis, visit Sensor Tower.