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AI Insights · Timothy · October 2024

Top 5 PVP Games on Android in Belgium: Q3 2024 Performance

Explore the performance trends of the top 5 PVP games on Android in Belgium during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 PVP Games on Android in Belgium: Q3 2024 Performance

In the third quarter of 2024, the top 5 PVP games on the Android platform in Belgium demonstrated varied performance patterns, as reported by Sensor Tower. Here, we delve into the downloads, revenue, and weekly active users for each of these popular games.

MONOPOLY GO! from Scopely experienced a gradual decline in downloads, starting at approximately 9.1K in early July and tapering off to about 4K by the end of September. Revenue showed a consistent trend fluctuating around $54K to $60K throughout the quarter. Meanwhile, weekly active users started at around 19.4K and ended the quarter at approximately 17.1K, indicating a slow decrease in player engagement.

Brawl Stars, developed by Supercell, saw a downward trend in downloads, beginning at 17.3K and closing the quarter at 7.1K. Revenue for the game varied, with a notable peak of around $37.7K in the last week of September. The active user base remained robust, ranging from 300K to 375K, with a slight dip mid-quarter but stabilizing towards the end.

Coin Master by Moon Active maintained a steady download rate around 240 to 250 downloads weekly. Revenue had some fluctuations, with a low of approximately $18K in mid-September and a peak of $29.4K by the end of the quarter. Weekly active users consistently hovered around 5.5K to 6.1K, showing stable player activity.

Roblox from Roblox Corporation experienced a varied download pattern, starting at 11.5K downloads and ending at 7K. Revenue saw a peak of $25.9K in mid-July, followed by a gradual decline to $18.9K by September's end. Active users started strong at around 617K, decreasing steadily to about 550K over the quarter.

Pokémon GO by Niantic, Inc. demonstrated a diverse performance, with downloads peaking at 2.5K in early September and declining to 902 by the end of the month. Revenue showed some volatility, peaking at $31.2K in mid-July and ending at $14.7K in the last week of September. Active users ranged from 102K to 134K, with notable peaks in mid-September.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024