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In the third quarter of 2024, the snake game genre on Android in South Africa showed diverse performance trends across the top five apps, according to Sensor Tower data.
SSSnaker from Habby demonstrated a fluctuating revenue pattern, peaking at around $374 in early August and closing the quarter at approximately $278. The game maintained a steady base of weekly active users, starting at 8.5K in early July and ending with 8.6K by the end of September, despite a lack of significant weekly downloads.
Snake Clash! by Supercent, Inc. saw a consistent weekly download trend, beginning with 15K downloads in early July and tapering to 7.6K by the end of September. Revenue for the game varied slightly, reaching a high of $68 in the last week of September. Active users showed a positive trend, increasing from 50K at the start of the quarter to nearly 55K by quarter's end.
Snake.io - Fun Snake .io Games from Kooapps Games experienced a steady climb in weekly downloads, reaching a peak of 13K in late September. The game's revenue saw a notable increase, with a peak of $56 in early September. Active users consistently rose, starting at 140K in early July and finishing at 148K by the end of the quarter.
Little Big Snake by Shockwave LLC maintained a low but stable revenue, with a peak of $57 in mid-August. The game had minimal downloads, with small spikes in late July and early September. Active users fluctuated, peaking at 338 in early August before declining to 92 by the end of September.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES showed stable weekly downloads, averaging around 850 during the quarter. Revenue remained modest, peaking at $37 in mid-August. Active users saw a slight decline from 19.8K at the start to 16.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.