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In the third quarter of 2024, the educational games category on the iOS platform in the United Arab Emirates showcased a variety of performance trends across the top five applications. Here's a closer look at how these apps fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Lingokids - Play and Learn from Monkimun Inc maintained a consistent weekly revenue, peaking at approximately $10.3K in the week of August 26. Although weekly downloads experienced a decline early in the quarter, they rebounded slightly towards the end, reaching around 1.6K by September 30. The app's weekly active users fluctuated mildly, stabilizing around 6.6K by the quarter's end.
Minecraft Education by Mojang saw no revenue generation during this period. However, the app's weekly downloads displayed a gradual increase, starting from 1.5K in early July and rising to approximately 1.4K by the end of September. Active user numbers mirrored this trend, climbing from 3K to about 2.9K over the course of the quarter.
Keiki Learning games for Kids published by BENIPOL LIMITED experienced varying weekly revenue, with a notable peak at $2.6K in late July. Downloads began at 1.2K, dipped mid-quarter, and then rose again to over 1.2K by September 30. The app's active users showed a steady increase, reaching 1.8K by the end of the quarter.
The app عدنان معلم القرآن by TAG MEDIA FOR ADVERTISING AGENCY did not generate any revenue but showed a significant increase in weekly downloads, especially in September, peaking at 1.3K. Active users also saw a rise, ending the quarter at approximately 7.6K.
KidloLand Toddler & Kids Games from IDZ Digital Private Limited had fluctuating weekly revenue, with a high of $1.3K in late August. The app's downloads decreased throughout the quarter, starting at 768 and declining to 545. Active users remained relatively stable, ending the quarter at around 1.4K.
For more detailed insights and data on these applications, visit Sensor Tower, where you can explore further into the performance metrics of these and other educational games in various markets.