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In the third quarter of 2024, the top golf games on iOS in the United States demonstrated varied performance patterns in terms of downloads, revenue, and active users. Let's delve into the specifics of each game based on Sensor Tower data.
WGT Golf from WGT showed a fluctuating revenue trend, peaking at approximately $104.7K in the first and fourth weeks of July. Downloads saw a gradual decline, starting from 21K in early July and dropping to around 11K by the end of September. Weekly active users also decreased from 86.7K to 68.8K over the quarter.
Golf Clash - Golfing Simulator, published by Electronic Arts, experienced a peak in revenue of approximately $779.2K in late August. Download numbers increased notably in August, reaching a high of 26.5K in the last week. The game's weekly active users climbed to 141.3K mid-August but settled at 130.2K by the end of September.
Golf Battle by Miniclip.com saw a revenue peak of around $62.9K in late July. Downloads decreased gradually from 20.2K in early July to about 10.2K in late September. Active users fluctuated throughout the quarter, ending with a significant rise to 154.7K in the final week of September.
Ultimate Golf!, another title by Miniclip.com, had its highest weekly revenue of $158.9K in late July. Downloads decreased steadily from 16.8K in early July to 8K by the end of September. Weekly active users showed a downward trend, starting at 234.7K and finishing the quarter at 191.8K.
Finally, Golf Rival - Multiplayer Game by Zynga Inc. peaked in revenue at $228.7K at the beginning of July. Downloads decreased from 15.2K to 6.9K over the quarter. Active users remained relatively stable, with minor fluctuations, closing the quarter at 201.8K.
For more detailed insights and data on these applications, visit Sensor Tower.