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In the third quarter of 2024, the train games category on iOS in Switzerland exhibited diverse performance metrics, with each app showcasing unique trends in downloads, revenue, and active user engagement. Here’s a closer look at the top five train games during this period.
Train Miner: Idle Railway Game from AI Games FZ saw a significant uptick in weekly revenue, which peaked at $219 in the week of August 5. Weekly downloads experienced a notable spike to 1K in the same week, followed by a decline, while active users peaked at 1.3K before stabilizing around 670 by the end of September.
Train Ramp Jumping by BoomBit, Inc. had a modest revenue, with occasional peaks reaching up to $7. The app's downloads varied, reaching a high of 138 in early August, while active users increased to 268 in mid-August before gradually decreasing to 115 by the end of the quarter.
Train Station 2: Steam Empire from Pixel Federation Games showed strong revenue figures, peaking at nearly $4.7K in early July. Downloads remained relatively low, with a slight increase in early August, while weekly active users started at 993 and ended at 685.
Euro Train Sim 2 from Highbrow Interactive had minimal revenue activity, with a brief peak of $6 in early September. Downloads were consistent, with a slight increase towards the end of September, and active users fluctuated, peaking at 47 before declining to 36.
Mini Metro by Dinosaur Polo Club maintained a steady revenue stream, peaking at $243 in the last week of September. Downloads showed minimal fluctuation, remaining below 60 throughout the quarter, while active users hovered around 120.
These insights are based on data from Sensor Tower, providing a glimpse into the competitive landscape of train games on iOS in Switzerland. For more detailed analytics and insights, Sensor Tower remains a valuable resource.