2026 State of Mobile is Live!

In the third quarter of 2024, the dance games category on a unified platform in Europe showcased intriguing trends. The data, sourced from Sensor Tower, reveals shifting patterns in downloads, revenue, and active users for the top five dance games.
Just Dance Now experienced a varied performance throughout the quarter. Downloads spiked to 23K in late July, followed by a gradual decline to approximately 10.5K by the end of September. Weekly active users mirrored this trend, peaking at 50.1K in late July and settling at 31.9K by the quarter's end. Revenue saw a moderate decrease over the period, ranging from $8.6K at the beginning of July to $7.8K in the last week of September.
Ice Skating Ballerina maintained a relatively stable performance. Downloads initially surged to 7K in early August but then decreased to around 3.5K by the end of September. Active users reached a high of 20.4K in early August before declining to 13.6K by late September. Revenue remained consistent, with minor fluctuations, ending at approximately $457 in the final week.
Dance Clash: Ballet vs Hip Hop showed a downward trend across most metrics. Downloads started strong at 4.5K but dropped to 2.1K by the end of the quarter. Active users followed suit, decreasing from 11.9K to 6.5K. Revenue varied slightly, concluding at $126 in the last week of September.
Pole Star! reported no revenue during this period, focusing instead on user engagement. Downloads saw a decline from 3.7K in early July to 1.6K by the end of September. Active users also decreased, from 5.3K in early July to 2.9K by late September.
Acrobat Star Show faced a consistent downtrend throughout the quarter. Downloads decreased from 3.6K to 413, while active users dropped from 3.7K to 752. Revenue peaked at $101 in early July but fell to $93 by the end of September.
For more detailed insights and analytics, visit Sensor Tower to explore the data further.