We’ve acquired Video Game Insights (VGI)!
In the third quarter of 2024, the educational games category in Colombia showed interesting trends across both iOS and Android platforms. Based on data from Sensor Tower, here's an overview of the top five educational games during this period.
Lingokids - Play and Learn by Monkimun Inc had a fluctuating revenue trend, peaking at around $3.6K in early July and ending the quarter at approximately $2.9K. Downloads saw a notable climb mid-quarter, reaching as high as 8.4K in the first week of July, before dropping to around 4.2K by late September. Weekly active users started strong at 30K but tapered off to close at 23.3K.
Buddy.ai: Kids Learning Games from MyBuddy.ai experienced relatively stable revenue, beginning at $1.3K and peaking at $1.6K in early September. The app's downloads began at 13.3K, with a slight dip in mid-quarter, but managed to stabilize around 10.7K by the end of September. Weekly active users showed resilience, starting at 23.5K and ending at 22.1K.
LogicLike: Kids Learning Games by Massiana saw modest revenue, with slight fluctuations, starting at $465 and closing at $667. Downloads peaked at 5.4K in late September after a mid-quarter dip. The app's weekly active users increased significantly from 3K to 5.5K, indicating growing engagement.
Keiki Learning games for Kids from BENIPOL LIMITED maintained steady revenue growth, peaking at $764 in the final week of the quarter. Downloads fluctuated, with a high of 1.9K in early July, but fell to 699 by the end of September. Active users showed a similar pattern, starting at 489 and reaching 600 by the quarter's end.
Speech Blubs: Language Therapy by Blub Blub Inc. had a stable revenue, with a peak of $613 in mid-August. Downloads varied, peaking at 3.1K in late July before stabilizing around 2K. Active users saw a peak of 3.2K in the same period, but ended the quarter at 2.5K.
For more detailed insights and analysis, visit Sensor Tower.