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AI Insights · Timothy · October 2024

Top 5 Gacha Games Performance in Latin America Q3 2024

Explore the performance trends of the leading gacha games in Latin America during Q3 2024, showcasing downloads, revenues, and active users.

Top 5 Gacha Games Performance in Latin America Q3 2024

During the third quarter of 2024, several gacha games made significant impressions across Latin America on a unified platform. Here, we delve into the performance trends of the top five games, highlighting their weekly downloads, revenues, and active users as provided by Sensor Tower.

8 Ball Pool™ from Miniclip.com showed a robust performance with weekly revenues fluctuating between $76K and $96K, peaking at approximately $95.8K by the end of September. Weekly downloads saw a notable increase, starting at around 417K and reaching 589K in the final week of the quarter. The game maintained a strong user base, with active users climbing from 5.9M to nearly 6.8M.

eFootball™ by KONAMI experienced a dynamic quarter with weekly revenues ranging from $142K to $328K, achieving its highest revenue in early September. Downloads initially hovered around 147K and surged to 320K mid-September before settling at 202K by the quarter's end. The game’s active users increased significantly, reaching over 10M in mid-September, before a slight decline to 9.5M.

Asphalt 8: Airborne from Gameloft saw a relatively stable revenue pattern, earning between $2.3K and $4.3K weekly. Downloads peaked at 278K in mid-August, with a subsequent decline to 126K at the end of September. Active users followed a similar trajectory, rising to 674K by late August before dropping to 436K.

Metal Slug: Awakening-Season2, published by HaoPlay Limited, launched in mid-July with initial revenues at $32K, climbing to $64K by the end of July. Downloads began impressively at 711K but steadily decreased to 38K by September's close. Active users also declined over the quarter, from 603K to 85K.

Last War:Survival, developed by FUNFLY PTE. LTD., maintained a solid revenue trend, starting at $233K and peaking at $311K mid-September. Downloads showed a varied pattern with an initial surge to 199K in late July, ending at 166K in September. The game’s active user count consistently increased, reaching over 3.4M by the end of the quarter.

These insights offer a glimpse into the competitive landscape of gacha games in Latin America, with detailed analytics available through Sensor Tower for further exploration.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024