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In the third quarter of 2024, the top golf games in Sweden demonstrated diverse performance trends across downloads, revenue, and weekly active users on a unified platform. The data, sourced from Sensor Tower, provides insights into these applications' market dynamics.
Golf Battle from Miniclip.com saw a fluctuating revenue trend, peaking at around $3.5K in early September. Downloads remained relatively stable, with a slight increase to nearly 2K in the last week of September. Weekly active users showed a gradual rise, ending the quarter at approximately 16.1K.
Golf Clash - Golfing Simulator by Electronic Arts experienced a peak in revenue at $20.9K in late August, while downloads saw a downward trend, closing the quarter at just over 550. Weekly active users increased steadily, reaching about 3.6K by the end of September.
Ultimate Golf!, another title from Miniclip.com, had a notable revenue increase to $2.3K in mid-September. Downloads showed a declining trend, dropping to approximately 370 by the quarter's end. Weekly active users decreased steadily, concluding at roughly 5.3K.
Golf Rival - Multiplayer Game from Zynga Inc. reported a revenue peak of about $5.8K in late July. Downloads declined significantly, reaching around 220 at the end of September. Despite this, weekly active users remained relatively stable, ending the quarter at about 3.8K.
Lastly, Golf Orbit: Perfect Swing by TapNation showed minimal revenue, with downloads increasing to approximately 949 by the end of September. Weekly active users rose consistently, reaching 253 by the quarter's close.
For a more detailed analysis and insights, visit Sensor Tower.