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In the third quarter of 2024, the top 5 maze games on the unified platform in Europe exhibited varied performance trends, as reported by Sensor Tower. Here's a closer look at each app's trajectory in terms of downloads, revenue, and weekly active users.
Toilet Rush Race: Draw Puzzle from Galaxy Top Games saw a consistent decline in downloads throughout the quarter, starting from 149K in early July to around 50K by the end of September. Revenue peaked at $18 in early July but fell to zero for the remainder of the quarter. Weekly active users also showed a downward trend, beginning at approximately 1.14M and ending just above 1M.
Obby Block World: Lava Fall, published by BMH Game, did not generate any revenue during this period. However, its downloads fluctuated, with a notable increase in late August, reaching nearly 40K. Weekly active users rose steadily, peaking at over 102K at the end of September.
Laser Bounce Puzzle by IEC Games Australia experienced a significant increase in revenue, starting from $15 in early August and growing to $301 by the end of September. Downloads followed a similar upward trajectory, starting at 7.8K and reaching 63K. Weekly active users also climbed steadily, culminating at approximately 139K.
Maze for Kids, from Crab's Games, maintained a stable download rate, hovering around 26K to 28K throughout the quarter. Revenue remained relatively flat, with weekly figures ranging between $57 and $91. Weekly active users showed slight fluctuations but generally remained steady around 260K.
Finally, Maze: Puzzle and Relaxing Game by Infinity Games, Lda, experienced minimal revenue, with slight increases in August and September. Downloads showed varied movement, peaking at 23K in mid-July before stabilizing around 12K. Weekly active users decreased from 33K to approximately 22K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.