2026 State of Mobile is Live!

In the third quarter of 2024, the shooter game genre maintained its stronghold in the Middle East, with data provided by Sensor Tower revealing insightful trends across the top 5 games on a unified platform. Here's a closer look at their performance:
PUBG MOBILE from Tencent Mobile International Limited began the quarter with a robust weekly revenue of around $1.7M, which saw a gradual decline to approximately $973K by early September. Downloads fluctuated, peaking at 141K in early July before declining to 85K by the end of September. The game maintained a high level of engagement, with active users peaking at over 3.5M in late July, though this number tapered off to 2.8M by the quarter's close.
Call of Duty®: Mobile by Activision Publishing, Inc., showed a varied revenue pattern, starting at $378K and experiencing a dip to $202K mid-September, before recovering to $263K by the end of the quarter. Downloads decreased steadily from 79K in early July to 36K by September's end. Active user numbers remained relatively stable, hovering around 600K at the beginning but dropping to 512K by the end of September.
Free Fire, developed by GARENA INTERNATIONAL I PRIVATE LIMITED, experienced a peak in revenue at $147K in mid-August, with a slight dip to $107K by quarter's end. Downloads were highest in early September at 151K, but fell to 85K by the end of the month. Active users remained strong throughout, peaking at over 3M in early September before slightly declining to 2.9M.
War Robots Multiplayer Battles from MY.GAMES B.V. maintained a modest revenue, fluctuating between $17K to $26K, with noticeable spikes in mid-August. Downloads saw a peak at 10K in early September before stabilizing around 5K. Active users grew steadily, reaching a peak of 36K in early September before ending the quarter at 28K.
Zooba: Zoo Battle Royale Games by Wildlife Studios showed consistent revenue, ranging from $17K to $28K throughout the quarter. Downloads saw a decline from 12K in early July to 6K by late September. Active users began at 162K but gradually decreased to 131K by the end of the quarter.
These trends reflect the dynamic nature of the mobile gaming market in the Middle East, showcasing the popularity and competitive landscape of shooter games. For more detailed insights and data, visit Sensor Tower.