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During the third quarter of 2024, the top Stickman games in the Middle East on the unified platform, which includes both iOS and Android, showed varied performance metrics. This analysis highlights key trends in weekly downloads, revenue, and active users for these popular games. Data insights are provided by Sensor Tower.
Stickman Party: 4 Player Games by Maxim Krivokonev saw a peak in weekly revenue at $315 in mid-August, following a steady increase from the beginning of the quarter. Weekly downloads fluctuated, starting strong at over 56K but dipped to around 23.7K in early September, before rebounding to close the quarter at nearly 36.5K. Active users remained robust, with numbers hovering around 400K throughout the quarter.
Supreme Duelist from Neron's Brother SARL maintained a consistent download rate, averaging around 20K weekly. Revenue was minimal, mostly under $10 weekly, with a brief spike to $10 in early September. Active users remained stable, averaging about 190K each week.
Stick War: Legacy by Max Games Studios showed a notable revenue increase, peaking at $838 in late July, before stabilizing around $500. Downloads were steady, averaging approximately 10K weekly. Active users hovered around 25K, indicating a loyal user base.
Stickman Hook from MADBOX experienced modest revenue, peaking at $115 in mid-July. Weekly downloads started at around 12K and gradually decreased to about 7.3K by the end of September. The game maintained an active user base of around 40K, despite the decline in downloads.
Hero of Archery: Idle Game by 凯 包 saw a unique pattern with a sharp increase in downloads to 20K in mid-August, followed by a decline to 1.4K by the end of September. Revenue peaked at $165 in late August. Active users mirrored the download trend, peaking at 23.9K in mid-August before dropping to 5.9K by the quarter's end.
For further insights into the performance of these games and more, visit Sensor Tower.