2026 State of Mobile is Live!

In the fourth quarter of 2024, the high fantasy game category on iOS in Australia saw varied performance across the top titles. Data provided by Sensor Tower offers insights into weekly downloads, revenue, and active users for these popular games.
Clash of Clans from Supercell experienced a fluctuating revenue trend, starting at around $182K and peaking at $262K towards the end of November. Downloads remained relatively stable, hovering around 4.4K weekly, while active users showed a peak of approximately 189K in early December before declining to 146K by year-end.
Coin Master by Moon Active saw weekly revenue peaking at $134K in late November. Downloads decreased over the quarter, starting at 2.7K and falling to 1.2K before recovering slightly to 2.2K. Active users exhibited a steady increase from 3.5K to over 4.1K.
Evony from TOP GAMES INC. showed a strong revenue performance, reaching a high of $95K in mid-November. Downloads peaked at 3.8K in mid-December. Active users increased from 4.4K to 5.6K, indicating a growing player base.
Clash Royale, another title by Supercell, had a significant revenue spike of $121K in early October, followed by fluctuations, ending the year at $56K. Weekly downloads slightly decreased, maintaining an average of 3K, while active users peaked at 148K in late November but declined to 109K by December's end.
Mobile Legends: Bang Bang by MOONTON showed a sharp rise in revenue, ending December with $126K. Downloads remained consistent, averaging around 1.5K weekly. Active users witnessed a slight increase, closing the year at 14.3K.
For more detailed insights and analysis, visit Sensor Tower's comprehensive reports.